Overview The Solution Gameflip Token Sale Roadmap Our Team
Gameflip has built a robust marketplace platform for video gamers to buy and sell digital goods. Using blockchain technology, Gameflip continues to be at forefront in reducing trading barriers for video gamers.
The new FLIP token and decentralized ecosystem will further advance Gameflip vision
for a fully transparent and frictionless infrastructure for transacting digital goods.
The digital goods market is large despite the fact that the current ecosystem is far from optimal.
Currently, most digital goods are locked within a single game. Gamers may have spent hundreds or thousands of dollars on keys to unlock mystery boxes, plus countless hours of playing time to earn rare digital goods. However, when they eventually stop playing that game, the value of all of their investments will be zero, for they cannot sell any of these digital goods, nor can they transfer their Crypto-token for buying and selling gaming digital goods investments to another game (except with very limited exceptions within a single platform).
The demand to be able to sell digital goods is huge, but so far this demand has been largely unmet.
With respect to a small subset of digital goods (e.g., those from games like CS:GO, Dota 2, and H1Z1, etc.), certain markets do exist where gamers can sell them for cash. These markets include forums, Steam Community Market, and third party trading sites. However, each of these markets present its own challenges, and gamers face significant friction when they transact there:
Some gamers buy and sell digital goods on forums (e.g., Reddit), which are unofficial marketplaces. A key drawback is that gamers "trade at their own risk" there. These forums do not offer the buyers or sellers any protection. Fraud is prevalent.
It is an official marketplace where gamers transact using Steam Wallet. There are fewer problems with fraud than the unofficial forums, but still Steam Community Market has substantial shortcomings:
These sites connect to Steam and facilitate transactions for the same digital goods, except that gamers can sell them for actual cash. As a class, however, many of these third-party trading sites are problematic themselves:
Bonuses are offered based on the timing and amount of token purchased, up to 340
FLIPs per 1 ETH.
They will be distributed as follows:
Distribution of FLIP | |
Token Sale (Pre-Sale and Main Sale Total) | 43,200,000 |
Network Growth | 40,000,000 |
Gameflip | 14,000,000 |
Advisors and Partners | 2,800,000 |
Total | 100,000,000 |
After all 100 million tokens have been issued, new ones will not be created.
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Gamers that adopt FLIP will benefit from:
Gamers can easily send digital goods and FLIP to each other, as long as both the sender and the recipient have an Ethereum compatible wallet. |
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Game Publishers that adopt FLIP will benefit from:
Game publishers can incorporate this function – for gamers to securely transfer digital goods outside of the game – with minimal integration efforts. The blockchain will act as a multi-game database, securely storing all digital goods and FLIP and tracking who owns them. |
PreICO – 13 October 2017 |
ICO – 28 November 2017 |
Purchase Amount | Bonus | Final Rate - Number of FLIPs per ETH |
>= 5,000 ETH | 70% | 340 |
>= 3,000 ETH | 60% | 320 |
>= 1,000 ETH | 50% | 300 |
>= 100 ETH | 40% | 280 |
>= 1 ETH | 30% | 260 |
Time Period | Bonus | Final Rate Number of FLIPs per ETH |
Nov 28th, 2017 at 19:00 p.m. UTC to Dec 6th, 2017 at 18:59:59 p.m UTC |
20% | 240 |
Dec 6th, 2017 at 19:00 p.m. UTC to Dec 14th, 2017 at 18:59:59 p.m UTC |
15% | 230 |
Dec 14th, 2017 at 19:00 p.m. UTC to Dec 22nd, 2017 at 18:59:59 p.m UTC |
10% | 220 |
Dec 22nd, 2017 at 19:00 p.m. UTC to Dec 30th, 2017 at 19:00 p.m UTC |
0% | 200 |
The current Gameflip platform is already the most comprehensive centralized digital goods marketplace platform. Now, as an active participant of the new decentralized ecosystem, the Gameflip platform will be transforming and transitioning in a measured and responsible process over time.
Live Today | Near Future (Q1 2018) |
Long Term (Q3 2018) |
|
Platform |
Global centralized |
Global centralized marketplace |
Bulk transaction volume Platform for connecting and |
Payment |
Fiat and Bitcoin |
Fiat, Bitcoin, Ethereum |
Fiat and multiple crypto- currencies |
Safety |
Custom fraud detection and prevention No blockchain |
Custom fraud detection Partial blockchain support |
Smart contracts and full blockchain support Anti-fraud solution for fiat |
Trust |
Reputation system, with Gameflip reviewing disputes between buyer and seller |
Partial support of trustless smart transactions on blockchain |
Smart contracts allow trustless and non-repudiation transactions on blockchain Reputation and dispute resolution applicable only to fiat based transactions |
Coverage |
Support selected eSport games, gift cards, and other digital goods |
Support all top games in eSports, MMO, and mobile |
Worldwide game publishers and other digital goods providers self onboard through the network |
Our team is comprised of top notch gaming industry veterans, technology innovators, and proven entrepreneurs.
Gameflip Team Members
JT Nguyen |
Terry Ngo |
Bryan Talbot |
Ed Kim |
Udayan Sharma |
Matheus Arnellas |
Tony Simonovsky |
FLIP Advisory Board Members
Richard Melmom |
Kotaro Yamagishi |
Heiko Hubertz |
Yoon Im |
Chris Akhavan |
Malte Barth |
Billy Sungwoo Lee |
Takayuki Nagashima |
Masahiro Yasu |
Kevin Xu |
Investors in Gameflip
Paul Martino |
Phil Brady |
Bill Pescatello |
Phil Nadel |
Lan Hoang |
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Listing the only official sources of info and smart-contract. Please don’t use info from any other sources and don’t send more to any other addresses not to lose them!
Our only sites are:
https://tokensale.gameflip.com/
https://www.kickico.com/campaigns/35481/join-gameflip-crowdsale
Our only smart contract to receive money is published on 2 sites above (same smart contract)
Only Telegram groups:
https://t.me/flip_token/ (English)
https://t.me/gameflip_cn/ (Chinese)
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Legal Disclaimer: The FLIP token sale is only available to purchasers who are: (i) not "U.S. Persons" (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.